An Olympic Stadium for London 2012

With the Olympics focusing more and more on the presentation and image not only of the host city but also with the image of a whole country the need for an “image-idea” that delivers a clear and easy message becomes more important.
With the Olympic Games televised in more than 160 countries, this event reaches a population of 3 billion people around the world. However, only 2 million tickets are sold for competition sessions. With the high importance of TV on the way the Games are perceived by the wider public, the venues and the Olympic stadium in particular are in need of strong iconic status.

Main aims:
Algorithmic design is used to develop systems of a higher degree integration and variability of the space inside the stadium shell. Consideration of environmental parameters such as sun-light can allow for a masterful play of light inside the stadium while structural considerations might lead to for example, clever lightweight solutions to problems of excessive span, or dealing with issues of perforation of the skin, the proliferation of self-similar components, the deformation and morphing of textural differences.

The aim of the studio is to deliver highly integrated and highly differentiated, multi-component stadium envelopes that are able perform to a variety of aesthetic, experiential and technical criteria.

The students are strongly encouraged to enhance their design research with real world parameters such as environmental information, structural considerations etc. Seeking the advice of professionals to deliver a sound but exciting project will also be encouraged. The topic and will be based on the design and investigation of forms using 3d design software and are expected to learn and use the software such as 3d studio, rhino and rhino script and Maya (and Maya MEL) to investigate complex forms of algorithmic or component based design.


Starting from the notion of the single surface project, the aim of the fall 2008 studio is to examine formal issues of surface modulations using methods and tools that are inherent to algorithmic design.


Saturday, November 1, 2008

4D Network

4d network

I have looked upon factors that actually determine the dynamics of networks and i have chosen a few basic concepts:

action/reaction concentration/dilution attractive forces/repulsive forces

Starting from these basic concepts i have began my study by questioning and modifying these rules as a parallel to the on going global changes that are affecting, changing and distorting our historical reference points and our points of view.

Using Processing, a JAVA based software, i created a honeycomb mesh.
Step two was to apply attractive and repulsive forces on this mash. This generated a number of different force field diagrams.
After analysing them i have compared the results and chosen a general pattern and then i created this last force field diagram that i used in planning my pavilion.

To express the times we are experiencing right now, the changes of perception, detaching from former customs, reiterating habits, basically reediting our points of view and creating new reference points, i have cut the mesh in different points in order to see the result. The new stitches are yet to be developed if needed. If not then these newly developed "cutouts" shall evolve and live as new organism. These new organisms shall probably function under new rules and they shall create their own system of existence.

I basically shaped the 3D model of this network by applying the spatial distorting forces on the z axis.

The only left out factor right now is the physical interaction between the network and the human being. To be able to interract and addapt to any given scenario i have thought of creating this honeycomb 3D mash/network out of polycarbonate and circuits of optical fibre. If needed, a photosensitive surface can be attached to the 3D network and along with the optical fiber connection, patterns shall be generated on the surface of the canopy.

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